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Books ( 3 )
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Search results for 'Europa'

YOUR CHOICE:
Steffan, Philipp (Author) Morfeld, Caroline (Author) Gralke, Tobias (Author)

Recognising right-wing language patterns: the highly topical follow-up to "Say Something!".

Why is language so important? Because HOW we say something is fundamentally linked to WHAT we say. In this new volume, the activist organisation “Tadel verpflichtet! e.V.” exposes right-wing populist language and the world view behind it. Practical examples help the reader to judge difficult situations accurately, and to counter them politely but radically.

Clear Message: Speak out against right-wing extremism!

More than 25.000 copies of "Say Something!" sold! | 12 +

Kraußeneck, Thekla (Author)

Virtual reality novel for digital native readers – combines the gaming scene with a dramatic dystopian setting

Zack slowly starts to recover. Everything hurts. He spent three months in solitary confinement. Now the monitoring organisation META has incarcerated him in Gundremmingen, a prison camp, where he has to dispose of radioactive waste. The reason? The whole of Europe believes him to be the terrorist Orion, who posts videos of attacks on the internet. But Zack knows that Lachlan is behind the videos. And Lachlan is no longer behaving like the friend he once was. Fortunately Zack encounters an old female friend who’s willing to help him. Can he prove his innocence to the world? And can he stop Lachlan in his tracks?

| 14 +

Kraußeneck, Thekla (Author)

Fast-moving sci-fi fantasy in the age of totalitarian surveillance.

After his friend Zack has freed him from his kidnappers’ clutches, Lachlan hides in the south of Ireland to plan the next steps in his resistance against the surveillance state: Lachlan’s mentor, Griffin, has asked him to obtain the mighty weapon Erion for him, and to do that, he has to go behind Zack’s back. Zack, in turn, is under pressure from the surveillance organisation META to capture Griffin before he can plunge the world into chaos with Lachlan’s help.
The friends are being played off against each other and no longer know whom to trust. Who is really pulling the strings? Their friendship is once more tested to the limit as Lachlan and Zack battle their way not only through the real, but also through the virtual Cronos fantasy world.

Virtual reality and coming of age for a digitally savvy readership. Book 2 in the terrifyingly well told gaming series. | 14 +