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After his friend Zack has freed him from his kidnappers’ clutches, Lachlan hides in the south of Ireland to plan the next steps in his resistance against the surveillance state: Lachlan’s mentor, Griffin, has asked him to obtain the mighty weapon Erion for him, and to do that, he has to go behind Zack’s back. Zack, in turn, is under pressure from the surveillance organisation META to capture Griffin before he can plunge the world into chaos with Lachlan’s help.
The friends are being played off against each other and no longer know whom to trust. Who is really pulling the strings? Their friendship is once more tested to the limit as Lachlan and Zack battle their way not only through the real, but also through the virtual Cronos fantasy world.
Virtual reality and coming of age for a digitally savvy readership. Book 2 in the terrifyingly well told gaming series. | 14 +