Books ( 4 )
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After his friend Zack has freed him from his kidnappers’ clutches, Lachlan hides in the south of Ireland to plan the next steps in his resistance against the surveillance state: Lachlan’s mentor, Griffin, has asked him to obtain the mighty weapon Erion for him, and to do that, he has to go behind Zack’s back. Zack, in turn, is under pressure from the surveillance organisation META to capture Griffin before he can plunge the world into chaos with Lachlan’s help.
The friends are being played off against each other and no longer know whom to trust. Who is really pulling the strings? Their friendship is once more tested to the limit as Lachlan and Zack battle their way not only through the real, but also through the virtual Cronos fantasy world.
Virtual reality and coming of age for a digitally savvy readership. Book 2 in the terrifyingly well told gaming series. | 14 +
Zack slowly starts to recover. Everything hurts. He spent three months in solitary confinement. Now the monitoring organisation META has incarcerated him in Gundremmingen, a prison camp, where he has to dispose of radioactive waste. The reason? The whole of Europe believes him to be the terrorist Orion, who posts videos of attacks on the internet. But Zack knows that Lachlan is behind the videos. And Lachlan is no longer behaving like the friend he once was. Fortunately Zack encounters an old female friend who’s willing to help him. Can he prove his innocence to the world? And can he stop Lachlan in his tracks?
| 14 +
Zack died in the attack on Galaxy Tower, but Lachlan is trying to revive him as an avatar in Cronos Cube. When he succeeds, the two friends in Cronos set off to find the powerful thirteen Hounds of Hell. However, they need to get a move on. For Henry, who is in charge of the gymnastics club, is just a few paces behind them, and is about to enslave mankind. Can Zack and Lachlan stop him?
Thrilling finale: fast-paced and thrilling!
Two role-model heroes do battle with the evil powers of the future.
Sci-Fi and fantasy: futuristic fiction for digital natives. | 14 +